Media Effect: The Psychology of Television
i'm trying to collect references that address the ideas on which the concepts i've talked about are based or have some bearing. Bryan, J. and D. Zillion.
Explain what is meant by "cultivation." Discuss the methods of cultivation analysis.
Daily exposure to television provides a centralized mass media production of a coherent set of images and messages produced for total populations, and in its relatively nonselective, almost ritualistic use by most viewers. This total pattern accounts for the historically new and distinct consequences of living with television as a cultivation of shared conceptions of reality among otherwise diverse populations. Compared to other media, television provides a relatively restricted set of choices for a virtually unrestricted variety of interests and public gratification. Most of its programs distribute material by commercial necessity designed to be watched by large and heterogeneous audiences in a relatively nonselective fashion.
Much time, energy and money has been invested in efforts to change people's attitudes and behaviors. These include massive long term and common exposure of large and heterogeneous publics to mass-distributed and repetitive systems of stories. However, research traditions and ideological inhibitions both tend to produce resistance to the "cultivation perspective."
Scholars steeped in research efforts find it difficult to accept the emphasis of cultivation analysis on total immersion rather than on selective viewing and on the spread of stable similarities of outlook rather than on the remaining sources of cultural differentiation and change.
The Cultural Indicators project focused early on the nature and functions of television violence. As it developed, the project continued to take into account a wider range of topics, issues and concerns. Studies extended into audience conceptions of gender, minority, age-role stereotypes, health, science, the family, educational achievement and others.
The project has used the term "cultivation" to describe the independent contributions television viewing makes to viewer conceptions of social reality. The "cultivation differential" margins the difference in conceptions of reality between light and heavy viewers in the same demographic subgroups. This "cultivation" does not provide another definition for "effects," nor does it necessarily imply a one-way monolithic process.
The elements of cultivation do not originate with television or appear out of a void. Layers of social, personal and cultural context also determine the shape, scope and degree of the contribution television is likely to make. People get born into a symbolic environment with television as its mainstream. Children begin viewing several years before they begin reading, and well before they can even talk. Television viewing both shapes and stabilizes life-styles and outlooks.
Cultivation should not be confused with simple reinforcement nor should it suggest that television's viewing becomes merely symptomatic of other dispositions and outlooks. The point is that cultivations does not need to be conceived as unidirectional but rather like a gravitational process. The angle and direction of the "pull" depends upon there groups of viewers and their styles of life are with reference to the line of gravity, the "mainstream" world of television.While each group may strain in their own direction, a central point affects all groups.
Cultivation implies the steady entrenchment of mainstream orientation for most viewers. The process of apparent convergence of outlooks is called mainstreaming.
Cultivation analysis begins with message system analysis identifying the most recurrent, stable and overreaching patterns of television content. The consistent images, portrayals and values cut across most types of programs become an integral part of most viewers, the heavy viewers in particular. They remain as aggregate messages embedded in television as a system rather than in specific programs, types or genres.
Using standard techniques of surveying methodology, questions are posed to samples of adults, adolescents or children. Secondary analysis of large-scale national surveys are often used when they include questions that relate to potential "lessons" of the television world and viewing data are available for the respondents.
The questions posed do not mention television, and the respondents awareness of or beliefs in the source of their information are seen as irrelevant. The resulting relations between amount of viewing and the tendency to respond to these questions in the terms of the dominant and repetitive facts, values and ideologies of the world of television reflect televisions contribution to viewer's conceptions of social reality.
The observable evidence of cultivation is likely to be modest in terms of absolute size. Even as viewers may watch several hours of television a day, and live in the same general culture as heavy viewers, the discovery of a systematic pattern of even small but pervasive differences between light and heavy viewers may have far-reaching consequences similar to the few degrees to create an ice age or global warming. A single percentage point may affect several million dollars worth of advertising.
Findings of cultivation provide interesting beliefs that often run contrary to reality. Television drama tends to be sharply underrepresent older people, even as the over 65 age group constitute the fastest growing of the real-world population; heavy viewers were more likely to feel that the elderly constitute a vanishing breed. Another example relates to violence. Well over half of the major television characters become involved in some kind of violent actions. FBI statistics indicate that in any one year, less than 1% of the people in the United States are victims of criminal violence.
How does cultivation analysis compare to traditional approaches to measuring the effects of media?
Cultivation analysis is not a substitute for but a complement to traditional approaches to media effects. Traditional research is concerned with change rather than stability and with processes more applicable to media that enter a person's life at later stages with mobility, literacy, etc.
Neither "before and after exposure" models, nor the notion of "predispositions" as intervening variables apply in the context of cultivation analysis. Television enters life in infancy so there is no "before exposure" condition. Television plays a role in the formation of those very "predispositions" that later intervene and often resist other influences and attempts at persuasion.
Cultivation analysis concentrates on the enduring and common consequences of growing up and living with television as a series of stable, resistant and widely shared assumptions, images, and conceptions expressing the institutional characteristics and interests of the medium itself.
Explain the concept of "priming."
"Priming" holds that when people witness, read or hear of an event via the mass media, ideas having a similar meaning are activated in them for a short time afterwards, and that these thoughts in turn can activate other semantically related ideas and action tendencies. This theory derives from a cognitive-neoassociative perspective that regards memory as a collection of networks, with each network consisting of units or nodes that represent substantive elements of thought, feelings and so forth, linked through associated pathways. The presentation of a certain stimulus "primes" other semantically related concepts, thus heightening the likelihood that thoughts with much the same meaning as the presentation stimulus will come to mind.
A rapidly increasing body of research supports the influence of priming effects can have on people thoughts and actions.
Discuss the priming of aggression-related ideas as it applies to television, radio and other forms of media.
Feelings and motor tendencies tend to be activated. Depressive thoughts frequently generate depressive feelings, whereas ideas having an aggressive meaning can, under proper conditions, evoke angry feelings and even aggressive action tendencies.
As a result, the present analysis suggests what could be the result of depictions of violence in the mass media: Under certain circumstances and for a short period of time, there is an increased chance that viewers will have hostile thoughts that can color their interpretation of other people and they can believe other forms of aggressive conduct can be justified and will bring them benefits in addition to be overly aggressively inclined.
This priming process can occur automatically and even without awareness. In the experiments of Bargh and Pietromonaco, participants were unknowingly exposed to single words, some of which were sematically related to hostility. Then, after reading a brief description of a target person, the participants had to evaluate that person. Even though the participants had not consciously been aware of the primed words, the more hostility related words to which they had been exposed, the more negative were their evaluation of the target person.
In other studies social interactions could be modified by primed ideas. Male participants read a story describing either a "boy-meets-girl" encounter or a control story. Those who read the "boy-meets-girl" story later smiled more, talked more, leaned forward more, and gazed at the female confederate more than those who read the control story.
In another study participants were exposed to the names of people having varying degrees of association with the notion of hostility. Thus, Joe Frazier had a moderately strong association with hostility, whereas Billie Jean King, the tennis player, was associated with non-hostility. When the participants were later then given a chance to evaluate an ambiguously described person, those who were primed with then names linked to hostility rated the individual as more hostile than the nonprimed group.
Good reasons exist to believe that portrayals of aggression in the print and aural media can also influence members of the audience adversely. Priming experiments requiring their participants to read and think about printed lists of words with hostile and symbols were relatively harsh towards another person.
Video games with their associated popularity and typically violent content have been targets for researchers. One study linked the emotional responses to 22 common arcade games and found that the predominant reaction to the games was aggression and hostility. Another focused on the content of the games and investigated the short-term effects of highly or mildly aggressive video games. Participants were assigned to play either a highly aggressive video game, a mildly aggressive game or a no-game control situation and their hostility, anxiety and depression were assessed later. The high aggression game led to higher hostility than the mild aggression game, although the results did not attain the conventional levels of significance. Those playing the high level aggressive game were significantly more anxious than the other participants.
This trend followed for sporting events such as football and gymnastics. Football can be so aggressive that even the mere mentioning of the name may evoke aggression in some fans.
Exceptions to this priming effect do indeed exist. Violence does not always have aggression-enhancing consequences. Contact sports do not always generate aggressions and hostility. Even when the aggressive events do activate ideas, feelings, and actions associated with aggression, these internal responses do not necessarily lead to the open display of violent behavior. Various intervening variables may influence the changes that people viewing the media violence will be overtly assaultive themselves.
Compare and contrast the two types of models for mass media persuasion.
Media persuasion models consist of direct and indirect methodologies. The ultimate goal of both consists of influencing people to purchase certain goods, vote for a political candidate, engage in safer driving, eating, and sexual activity, purchase specific goods, and donate money to various causes.
The initial assumptions about the effects of the mass media was formulated in the 1920s and 1930s when mass communications techniques were quite potent. There was a conclusion that "propaganda is one of the most powerful instrumentalities in the modern world." The direct model resulted from that various transmissions of information via mass communications producing direct effects on attitudes and behavior. There was an assumption that the audience was captive, attentive and gullible.
Many analysts of this period formulated their startling assessments of the power of the media on informal and anecdotal evidence rather than careful empirical research. Few attempts were made to actually measure the attitudes of message recipients prior to and following propaganda efforts.
The indirect model was tempered considerably in the next two decades largely as a result of the subsequent empirical research conducted. There was an analysis of survey information that concluded that the effectiveness of mass communications campaigns could not be increased simply by increasing the flow of messages. The psychological barriers to effective communications must be considered and properly dealt with to promote the message.
Some studies suggested that a campaign tended to simply reinforce people's already existing beliefs rather than change them. Some researchers argued that when public attitude change was produced, it was only indirectly attributable to the media. The media was thus more effective in influencing various opinion leaders than the average person, and these opinion leaders were responsible for changes in the mass public.
Political communication effects research as shown by many new areas of development over the last few years. Summarize the four types of cognitive changes in television.
The four types of cognitive changes that have received considerable attention in recent years are agenda setting, priming, knowledge gain and cognitive complexity, and framing.
Agenda setting bases itself upon the medial control of the agendas by setting certain issues for prominent coverage and prominence subsequently determines which issues are judged as important. Evidence exists that public judgments of the salience of issues follow the prominence of the media agenda. This evidence consisted of time-series comparisons of the national news agenda, panel studies examining the sequencing of changes in the media agenda with corresponding changes in the issue saliences of individual respondents and cross-sectional surveys comparing contrasting media agendas with the issue saliences of their respective audiences.
Audience agenda setting research has become so well recognized that it has become almost synonymous with powerful political effects of media. Real-world events such as wars and shifts in the economy are more likely to command the agenda than are fluctuations in media coverage. Less certain is how the power to control the agenda is distributed between the media and sources and how the news agenda is struggled over.
Priming is a key concept of the "cognitive revolution" that has transformed the social sciences. As applied to media use, exposure to a given type of content or message activates a concept, which for a period of time increases the probability that the concept, and thought and memories connected with it, will come to mind again.
Knowledge gain lies in the ability of the media to convey discernible if modest amounts of information to the audiences. Citizens remain remarkably uninformed about public affairs. While college graduates have greatly increased, factual knowledge of politics has actually declined. While viewers watched about 20 stories on average, they recalled only 1.2 in an interview immediately after a television news broadcast. Less than half were recalled even when the story heads were read to them.
Many reason have been offered for this relatively weak increments of knowledge conveyed by the new media. Most prominent is the charge that the "horse-race" coverage of political campaigns, focusing on who is winning rather than on issues, deters learning. News content considered more generally may also limit learning. Picking news for its entertainment value rather than for its political importance may prevent more complex issues from reaching the public. Increasingly shorter sound-bites on television news and factoids devoid of historical or political context in all media may lead to information deletion.
Framing considers the journalist's role in presenting new for the intended audience. The frame of a story sets a "schemata or interpretation" that allows individuals to "locate, perceive, identify and level" information coming from the environment. Framing typically involves low levels of attention and the use of various cognitive shortcuts to make enough sense of a story or issues. Processing is likely to be at the low level of just "good enough."
Audience framing is a complex construct in that it refers both to the process of individual and interpersonal sense-making and to the content or output of that process. One striking feature of the meanings given to new stories and to political issues by individuals is the incredible number of interpretations. Audience frames can be coded in various ways, such as cognitive complexity, personal vs. systemic causation, and these structures affect how people think and talk about issues.
Discuss how violence as portrayed on television affects the minds of viewers.
As each new entertainment or communications media appears in society, an unease about its mass appeal emerges. The very advent of printing causes some countries to have special "licenses" for printing presses. The appearance of popular romance and adventure novels in the 19th century caused unease as did the popularity of motion pictures in the early part of this century. The earliest coordinated social scientific research on media violence began in the 1920s in the United States with violence in motion pictures. Findings indicated that many scenes of crime and sex could be found in the movies that were contrary to moral standards of the day, but no conclusive evidence emerged that indicated a degenerating effect on the audience. Delinquency studies suggested, however, that there might be a link. One study of delinquency prone youngsters reported a direct connection of motion pictures in shaping delinquents into criminal careers. The methods of this study were highly criticized at the time.
In the 1950s attention was focused on comic books. While the analysis contained inconsistencies, the most significant impact of the most publicized study was to seriously undermine the comic industry. The studies themselves were based on interviews with children in clinical settings, with often unsystematic and ambiguous interpretations that gave rise to more questions than answers.
Since its inception, television has been the subject of studies of the link between the media and its portrayal of violence. The Surgeon General produced a report that stated that there was some evidence between viewing violent television and the likelihood of aggressive behavior among viewers.
Several major issues continue to arise in public debates about media violence. These include questions about how much violence exists in various media, the extent to which individuals are exposed to violent media content, and what effects media violence has on its consumers. Another interesting question is what does the public really think and feel about media violence.
Does TV violence cause aggressive behavior among viewers? What kind of effects are being referred to? How are the effects measured and to what extent can the evidence deriving from these measures be unquestioningly accepted?
TV violence may have an impact on viewers at a number of psychological levels that may broadly be classified into cognitive, affective and behavioral. Behavioral effect have received the greater attention.
According to the behavioral catharsis theory, accumulated aggressive impulses can be discharged by individuals if they become absorbed in violent events. Studies in the 1950s and 1960s demonstrated that individuals can harmlessly discharge their aggressive impulses either through fantasizing about violence or through watching fictional portrayals of violence. Reports of reduction of aggressive tendencies among teenage boys were reported as well. This research was criticized for failing to control for or take into account a number of important factors, and attempts to replicate it failed.
The arousal hypothesis suggests that watching violent television programs can arouse viewers and make them excited. Though not restricted to violent content, sexual or humorous content can have the same effect. There is some suggestion that arousal quickly disperses and that even a short delay between initial emotional arousal and an opportunity to respond aggressively can significantly reduce aggression.
Disinhibition holds that watching violence on television may legitimize the use of violence by the viewer in real life by undermining social sanctions that normally work to inhibit such behavior. Research under laboratory conditions tends to confirm this, especially if viewers were already angry before viewing. In an extension of this work, researchers investigate the specific effects of violent pornographic material on male attitudes towards women and the victims of rape and their propensities to behave aggressively toward women under different circumstances. Significant effects have been demonstrated to single or repeated exposures to such material.
Imitation suggests to the viewer that behaviors may be copied from behaviors demonstrated by TV characters. Children, for example, may learn that violence is a useful and appropriate way to overcome problems and obtain one's way. They may also copy a hero's behavior to become more like them. In a series of laboratory experiments findings indicated that children can be encouraged to behave in more aggressive ways following exposure to media violence, with this effect attributed partly to disinhibition and also to observational learning in which children imitate the behaviors of the models they watched.
Repeated viewing of violence has been cited as a way of desensitizing people towards violence and the resulting emotional response. The argument runs that young viewers become increasingly accustomed to violence in programs if they watch a lot of it. In consequence, demand grows for more and more extreme forms of fictional violence as the existing violence loses its `kick." Tests with 8 year olds show that children who watched violent material were less likely to seek the help of an adult to stop a fight they thought was taking place. In another research project, children viewing more than 25 hours per week were much less aroused to TV violence in terms of a psychological measure of arousal than were relatively light viewers.
Cognitive effects of television influence and shape an individual's beliefs and opinions about the world around them. Television represents one among a number of sources of information about the world that people take into account when developing their opinions and impressions of social reality. In the social context of crime, perceptions of the media has achieved prominence. TV in particular has been shown to have a major impact in this area.
Television can produce both weak and pronounced emotional responses among viewers. The reactions may be immediate to the content of specific programs. Longer term relationships have been observed to exposure to television violence over time and the cultivation of fearfulness of personal victimization. Children of all ages as well as adults have been shown to respond emotionally to violent scenes contained in media presentations.
The perception of television violence by the viewers themselves provides an alternate area of study. This takes the view that violence can come in many different forms and takes into account what the audience thinks about television violence. Viewers have their own scale for deciding the seriousness of incidents, and their opinions do not always agree with researcher's categorizations of violence. It is interesting to note that U.K. viewers were more likely to perceive potential harm than benefit in television violence. There was widespread public feeling that parents should take greater care and control over what their children watch. Adult viewers felt that reality-fantasy distinctions were very important and that young children were not able to make crucial distinctions between reality and fantasy.
Discuss what is meant by "fright reactions" to mass media. Explain the prevalence of this concept.
The fright response to a horror film or thriller responds to a media presentation of danger, injury, bizarre image and terror-stricken protagonist. Almost all of us can remember when we were a child and those responses that made us nervous, remained in our thoughts and affected other aspects of our behavior for some time afterwards. This even happened when we were old enough to know that what we were witnessing was not actually happening at the time and that the depicted dangers could not leave the screen and attack us directly. These reactions can also occur when we know what is being portrayed did not actually happen.
This immediate emotional response typically lasts for a short duration, but may, on occasions, endure for hours, days or even longer. I have had people tell me they are afraid to swim in the ocean since they saw Jaws years ago.
Research into this fright reaction to mass media has been sporadic until recently. The increasingly graphic horror filled films such as The Exorcist and Jaws continue to gain in popularity. Additionally, films intended for adult viewing because of violence and horror inevitably end up on cable television where viewing by children under the age of 13 is common. Widespread speculation concerning children's potential emotional responses continue to increase and similar concern have been expressed over graphic news coverage of various international tragedies such as war and famine.
Research into potential negative effects on children remain difficult because isolating a control group is not possible. Therefore, evidence for intense emotional disturbances in children comes from anecdotes, case studies, in-depth interviews and survey research.
Given the nature on the prevalence of immediate fright and other more enduring emotional disturbances produced by exposure to frightening productions, the question obviously arises as to why viewers subject themselves to such "psychic trauma." Children choose to watch this material because they can talk about the details with their friends at school. Indeed, many children enjoy such productions in spite of the unwanted side-effects that sometimes occur.
Fear is generally conceived as an emotional response of negative tone related to avoidance or escape do to a perception of a real or imagined threat. In typical mass media situations, the audience understands that what is being depicted is not actually happening. Indeed, in most cases the depictation has never happened and is quite unlikely to ever happen. Why then does the fright reaction occur? A preliminary explanation would involve a stimulus evoking either an unconditioned or a conditioned emotional response. Because of similarities between the real and the mediated stimulus, a stimulus that would evoke a fright response if experienced first hand will evoke a similar, but less intense response when encountered via the mass media. Stimulus could be perceived as dangerous such as a natural disaster (earthquakes, volcanos) or a familiar organism in an unfamiliar and unnatural form (monsters, ghosts, vampires).
In most cases viewers can be said to respond indirectly to the stimuli through the experience of the characters. One mechanism underlying such responses is empathy. People experience fear as a direct response to the fear expressed in others. Many frightening films seem to stress the character's expression of fear in response to dangers more than the perceptual clues with the threat itself.
Another indirect mechanism would be the vicarious experience of fear, even when the person at risk does not express fear because they are unaware of the danger or are unafraid. This could account for much of the tension in a thriller.
Explain how viewing audiences are affected by watching sex on television and in the media.
The United States has the highest rate of teenage pregnancies in the industrialized world. Where does information about the medical and values issues in sexuality come from? The sexually explicit information comes from television, movies, videos, magazine and song lyrics. Often sex becomes intertwined with violence that become popular with teen audiences. What effect does the heavy consumption of this sexual material have on the audience?
Face it, sex sells. And such material is highly profitable. This fact has ramifications for all media. As such, sex will not easily been banished from the media. The effect on the consumers needs to be determined.
An obvious effect of sex is arousal. Sexual violence in particular appeals to sexual offenders and much less to ordinary people. Sexual arousal to stimuli may be learned through classical conditioning. Contrary to expectations, the degree of arousal is not necessarily highly correlated to the degree of explicitness of the media. Censoring a sex scene may actually make a film more arousing because viewers fill in their own completion.
The effects on attitudes and values can relate to desensitization to certain expressions of sexuality deemed to be "inappropriate" by some. Parents may be concerned about television teenagers considering sexual activity. Women express concern that car magazines sell auto parts with advertisements of the auto part alongside scantily clad women in mock bondage. Can this desensitize readers about violence toward women?
Other groups express concern about sexually oriented material encouraging people not to take a sexual issue as seriously as they should. An ongoing cartoon of "Chester the Molester" can convey a callousness and disregard for the seriousness of child molestation. Attitude to women may be called into question with comedic sketches such as MTV's Bevis and Butthead portrays. Teenagers raised for years on such a diet may have few links to reality when confronted with their first sexual encounter.
Research indicates that slides and movies of beautiful female nudes engaged in sexual activity leads male subjects to rate their partners as being less physically endowed even though they reported undiminished sexual satisfaction. Similar studies showed significant attitude changes after a limited exposure to sexual media.
Another study showed participants weekly films and tested a few weeks later. These participants were likely to overestimate the popularity of sexual practices like fellatio, cunnilingus, anal intercourse, sadomachism, and bestiality relative to control groups viewing non-sexually explicit films.
People who watch more sexually oriented material make higher frequency estimates of various sexual behaviors. Sometimes sexual media may teach new behaviors. As part of sex therapy a couple may buy a sex manual in order to learn new positions and techniques. Sometimes this style may not be appropriate as the learning from "snuff" films should not be replicated.
Erotic material may also disinhibit previously learned behavior, such as when watching TV's treatment of premarital sex disinhibits a viewer's inhibition against engaging in such behavior. Watching a rape scene where a woman is portrayed as enjoying being assailed may disinhibit the constraints against some men's secret urge to commit such a crime. This is of particular concern given some evidence suggesting that a surprisingly large number of college men reported that they might rape is they were sure they would not get caught.
An interesting variable in the presentation of material could the "prevailing tone." This collection of variables can make enormous difference in the experience of consuming sexually explicit material. The degree of playfulness or seriousness in the presentation can make a great deal of difference. A serious look at incest with explicit pictures may be acceptable while a comedy with only verbal innuendos may be judged as unacceptable. Sex therapy information presented matter-of-factly may be highly explicit. The artistic worth and intent makes a great deal of difference. Scenes from Shakespear, Chaucer and other may be explicit and acceptable while Hustler stories may not be.
Explore how television influences the viewer through content and character perceptions and preferences.
In the midst of substantial research on identification, role-model preferences and context orientations, there lurk assumptions both implicit and tested about social learning and social effects. Both high school and elementary school children exhibit the same tendency to select same-race characters as their favorite television personalities. When limited to a single personality or a single television show, youngsters chose their a selection from their own race by an overwhelming majority. When the selection was broadened, the same-race selection became even more striking as Blacks and White are equally likely to identify with White television characters. Few youths of either race wanted to identify with most of the White models on television while Black youths are three times more likely to identify with Black characters.
A study of Blacks, Hispanics and Anglos added perceptions to the equity of portrayals of minorities. Blacks were most likely to say there were too few Blacks on TV. Both Blacks and Hispanics were more likely to perceive too few Hispanics and there was an overall perception among all that Hispanics were most underrepresented. An interesting correlation emerged regarding amount of viewing and perceptions: Heavy viewing Anglos were more likely to perceive that the representations of Hispanics were fair; heavy viewing Hispanics expressed the opposite perception, and for Blacks there was no correlation. Heavy viewing Blacks did say, however, that there were too few Blacks on TV.
Black youngsters approach TV more vigorously with the stated motivation to learn something they can apply in their daily lives. Several hundred Black preteens and teens claimed that TV taught them most of what they know about jobs, how men and women solve problems, how parents and children interact, how husbands and wives interact, and how teenagers act. Whites claim to learn more about Blacks from TV; Blacks claim to learn about both Whites and themselves.
White youngsters' interpretation of Black television character traits closely relates to parallel beliefs about the real world. Although the correlation may result from selective distortion, incoming perceptions exert a stronger influence. Thus, for some sets of beliefs, content is important, for others, predispositions clearly have a greater role. In this manner, television serves both to reinforce what is learned outside the television situation and offers the possibility of new information where little or none was available.
Explain the various types of models used in media planning.
Advertisers' early rules of thumb about media effects evolved into attempts to explicitly model these effects. Large databases combined with communications and psychology theory have yielded computer models that managers use to plan advertising campaigns. The models blend technological capabilities and algorithms generated by theory, experience, and rules of thumb. Most models account for the fact that various media have overlapping audiences. Most include an explicit advertising response functions designed to capture the relationship between advertising exposure and some measure of audience response. Most models provide a means for incorporating data or subjective judgements of the "quality" of a given media vehicle.
The media overlap profiles such parameters as the number of households that subscribe to both Time and Good Housekeeping, watch "60 Minutes" and "The Wonder Years." Advertisers identify the characteristics of heavy users of a brand or product category and determine the media habits of such buyers. The media planners calculate the "internal" and "external" overlap: households that subscribe to a particular magazine and or repeatedly watch a television program, and so can be reached multiple times with an advertisement in the same medium (internal overlap). Because data are available that indicate the variety of media used by households, it is possible to buy advertising space in multiple publications and time on multiple television programs in order to achieve "external overlap."
The advertising response function remains at the heart of most media planning models. This hypothetical relationship uses the cumulative number of exposures of an individual (or aggregate of individuals) to an advertisement for a product (within the same medium or across different media), and some dependent variable, such as purchase probability, product knowledge, and so on. The specific form of this response function has been the subject of considerable debate. One of two functions is thought to apply. One response is the S-curve that indicates that advertising generally requires a few exposures to have any impact at all (a threshold effect), a few more exposures to reach its maximum impact, and then a declining marginal impact. The second candidate is a simple orgive curve. This response function also consists of a rapidly rising level of effectiveness with each additional exposure, followed by diminishing marginal impact of each subsequent exposure. This response function assumes no threshold effect is necessary but that advertising is assumed to begin with the very first exposure.
Most media models include a capability for the media planners to specify "impact" factors. These weights may be assigned by the planner for factors such as medial types and vehicles, types of consumers, that will influence the model to buy particular media types and/or vehicles and to reach specified audience segments. The important point is that media vehicle weights represent subjective judgements that some media types (broadcast vs. print) and/or vehicles (New Yorker vs. People) have more impact or are more effective than others for a given purpose.
Research in a number of different disciples has provided a rather large catalog of dimensions along which media may differ. The weighting of these dimensions remains rather arbitrary. In a study using thorough briefings on the objective of advertising and a single standardized rating form, differences of 250% were noted. Even within agencies there was no agreement; differences of up to 200% were noted.
These model thus require subject judgment about receivers of advertising messages in different media. Media vehicles weights demand that the media planner weigh characteristics of individuals who attend to particular media vehicles. These characteristics are normally only understood in terms of demographic characteristics or in some cases "psychographic" characteristics that attempt to characterize individuals in terms of attitudes, opinions, beliefs and life-style habits. In contrast, academic research has focused on individual characteristics that may be correlated with demographics, but are oriented toward processes by which individuals interact with communications media.
How does commercial product advertising work? Give examples of products that are commonly advertised.
Despite the broadcast ban on tobacco advertising and sponsorship of sporting events, more money was spent promoting tobacco than any other consumer product in the country. Tobacco companies have targeted adolescents who have not yet become smokers and adult population segments that have not had high rates of smoking: women and minorities. While cigarette companies argue that they do not target children or adolescents, research suggests their advertising increases smoking among the young. Our youth pays attention to cigarette advertising and recognizes tobacco symbols and slogans. Ad recognition is correlated with frequency of smoking. Life-style appeals present images of developing personal identities. In one research, smoking behavior was first predicted by their friend's smoking and second best by approval of cigarette advertising.
So great an economic clout remains with tobacco that editorial's deemed harmful to tobacco are not printed in magazines that accept tobacco advertising. Such economically driven silencing of print media may have contributed to the public's continuing ignorance of the harmful effects of tobacco.
The incredible success of tobacco advertising can be illustrated by the warning labels on each pack of cigarettes and how ineffectively they modify behavior of the consumers. It has been suggested that few people notice them. In outdoor advertisements, few people notice the warning label.
Alcohol advertising has been almost as controversial as tobacco advertising. Beer and wine are among the most heavily advertised products on TV and radio and remains a major revenue source for magazine and some newspapers. Studies have shown that adolescents' exposure to alcohol ads on TV were found to be more strongly correlated with both beer and liquor consumption than were parental influence, age, sex, religious upbringing, social status or viewing alcohol in entertainment programming.
Despite surveys, it is unclear whether advertising increases alcohol consumption. In one study young men exposed to alcohol ads while watching a televised football game drank more after viewing the first few commercials than men not exposed, but they did not continue to increase over the course of the program and exposure to more alcohol commercials. The ads may serve as a cue to drink, but not necessarily more than otherwise.
The Kellog Company introduced a new media campaign for their All-Bran cereal emphasizing high fiber content. They repeated the National Cancer Institute's recommendation of a high-fiber/low fat diet because it "may reduce the risk of some types of cancer." Evaluations showed that the public's awareness of the link between nutrition and cancer increased, and more people than before were eating high-fiber foods. Collaborations such as this might become more common as health agencies are impressed by advertising's power to change consumer behavior and because health authorities often lack the resources to mount such campaigns.
The average child views more than 100,000 food commercials per year. The overall effect of this barrage of sugared snacks, cereals and other junk food has a negative effect for children's short and long term food preferences. Despite successes such as Kellog's, overall nutritional impact of television is not positive. Children who watch television's food advertising and tend to increase between-meal snacks. These children also expend less energy in this non-activity. Television characters frequently eat and snack and few become obese (12%) contrasted to the real world of obesity at 25%.
What is the "uses-and-gratification" paradigm? How does it work?
Uses and gratification is a psychological communication perspective that shifts the focus of inquiry from the mechanistic perspective's interest in direct effects of media on receivers to assessing how people use the media: "that is, what purposes or functions the media serves for a body of active receiver." Individual use and choice become stressed. Media effects seek an explanation in terms of the purposes, functions or uses as controlled by the choice patterns of receivers.
Uses and gratifications' principal elements includes people's needs and motives to communicate, the psychological and social environment, the mass media, functional alternatives to media use, communications behavior, and the consequences of such behavior.
People turn to gratifications for such reasons as strengthening and understanding of self, friends, others or society; strengthening the status of self or society; and strengthening contact with family, friends, society or culture. As such, people used television for diversion, personal relationships, personal identity, and acquiring news and information. Programs can be multidimensional in appeal. These specifically include such uses as change, escape or vicarious experiences.
A few models attempt to explain uses and effects. As they link media motives, behaviors and content with other features in the mass communications process. One model suggests that behavior originates with expectations of anticipated gratifications and media attitudes. Another model predicts gratification seeking from communication channels based on the expectancy of an outcome. Linking the model to effects is possible by interpreting the outcome of behavioral intention in terms of the gratifications obtained, such as attitude and behavior. The model permits consideration of expectancy and evaluative thresholds for behaviors and comparisons of congruence of expectation and outcome.
The Uses and Dependency Model proposes placing the audience consumption at the center of dependency as a systems approach. Societal structure, the media system, individual needs and motive, media use, functional alternative and consequences of behavior are shaped by other components of the system. Each element produces different patterns of media use an dependencies on the media or their content. Links between needs and motive, information seeking strategies, media and functional alternative use, and medial dependency that produce narrow information seeking strategies might lead to dependency on certain channels. Dependency, in turn, leads to other effects such as attitude change and feeds back to alter system components and relationships. The ritualized use of a medium and instrumental use of media content produces different outcomes.
How does cable television make use of uses and gratification?
Insofar as many newer communications technologies enhance opportunities for individuals to choose and tailor their media experiences, uses and gratifications perspectives have allowed insight into precisely how the "new" media differ from the "old" insofar as audiences utilize these media.
Cable television expands viewing options and possible sites for media consumption, provides new opportunities for altering the message directly or upon replay (commercial elimination when video taped by a consumer), provides the ability to "time-shift" for certain media experiences for broadcast television and movie viewing, and modifies changes to interact with other audience members with computer conferences, telephone chat line, computer chat rooms, etc.
Early cable uses reported subscribing to cable as a way to improve television reception and to improve the variety in programming. Variety can be associated with specific programing interests and hence with gratifications sought by the subscriber. For example, subscribers could be interested in movies, sports, news or religious programming. In actuality, people have different interest at different times. Distressed individuals were most likely to watch soothing television programs lacking jarring emotional content. The additional programs available through cable permits certain viewing patterns to dominate. The opportunity to view certain channels affords amply opportunities for viewers to adopt specialized viewing patterns. Many cable viewers are actively selective in their viewing.
An interesting category of research sought to document the demographics of the cable subscriber to the non-subscriber. The typical cable viewer tended to be younger and middle class, having children, being more educated, and somewhat wealthier. The attraction of additional children's programs provides an obvious linkage. Current research is unable to establish any stable relationship between subscriber status and particular viewing "styles."
On a macro level, cable television has had a broader social and cultural impact that can be apprehended well by uses-and-gratifications perspectives. For example, when the Chicago superstation WGN attained broad distribution, Cubs fans proliferated throughout the country and was no longer limited to the immediate Chicago vicinity. Likewise, when a new music video ascends in popularity, fashion trends quickly incorporate the mode of dress represented in the video. Madonna "wanna-bes" result from the interaction of audiences and specific programming. Cable television narrowcasts these highly targeted audiences.
Compare and contrast how audiences identify with characters and television programs with reference to the term "affective reactions."
The effectiveness of character development derives from the viewers ability to bring empathy and moral considerations to the screen. What the agents do in a play matters the most. These actions provide the basis for the audience's approval or disapproval of conduct. Approval of conduct is assumed to promote liking. Disapproval is assumed to promote disliking. Affective dispositions toward protagonists and antagonists derive in large measure from moral considerations.
Once an audience has placed sentiments pro or con on a particular character, enjoyment of conflict and its resolution depends on the outcome. Positive affective dispositions inspire hopes of positive outcomes and fears of negative ones. Protagonists deserve good fortunes and fear negative ones. Negative affectations activate fear of positive outcomes and hopes for negative ones. Antagonists deserve bad fortunes and are undeserving of good ones. Moral considerations mediate these hopes and fears.
The hopes and fears displayed by the protagonists lead to empathizing with the emotions. The joys as well as the sufferings of liked characters tend to evoke concordant affect with the audience. Positive and negative affect are said to be shared. The villain's joy becomes the audience's distress, and their getting their just rewards is the audience's delight.
Liking and disliking characters are clearly a matter of degree. Enjoyment deriving from witnessing the debasement, failure, or defeat of a party, agent, or object increases with intensity or negative sentiment and decreases with the intensity of positive sentiment toward these entities. Enjoyment deriving from witnessing the enhancement, success, or victory of a party, agent or object decreases with the intensity of negative sentiment and increases with the intensity of positive sentiment. Annoyance deriving from the debasement, failure or defeat decreases with the intensity of negative sentiment and increases with the intensity of positive sentiment.
Predictions from this disposition model have been confirmed not only for the enjoyment of drama, but also for humor appreciation and the enjoyment of sports. Most victim jokes may be modeled in this manner. Sports mechanics operate in the same predictive manner. Fans have favorites and loathed ones. Seeing beloved ones beaten or loathed ones victorious can cause a riot or make a grown man cry. The reverse also holds. Seeing favorites humble a loathed team or figure can still cause a riot, but the fans will be drunk on victory rather than humiliation.
Explain the concept of "critical mass."
For physicists, critical mass relates to the amount of radioactive material necessary to sustain a chain reaction. The term has been adopted by social scientists to refer to the number of individuals necessary for a social movement to "explode" into being. Adoption of new media technology is one such social phenomenon that offers an excellent example of this critical mass process. At a certain point, adoption of the technology begins to "take off" dramatically.
Various descriptions of this phenomenon have been proposed. With such media as electronic mail or the telephone, critical mass occurs when all individuals in the community adopt the technology. If critical mass does not occur, then usage will drop because of the lack of reciprocity and eventually no one will use the technology. Other criteria such as time, money or skills relate to the critical mass. The fewer resources of time, money and ease of use, the greater the likelihood of achieving the critical mass leading to universal access. Certain individual tend to be "high resource" individuals and early adoption of the technology by them will increase the likelihood of achieving a critical mass.
One of the best examples of working with a critical mass involved fax machines. The first fax machines in the mid-1800s were used for a century for transmitting pictures and maps over telephone lines. In the 1960s standards emerged for common communications. This did not bear fruit until the mid 1980s when enough organizations had adopted the technology. Suddenly, it seemed as if "everyone else" had a fax machine available. Now the penetration of fax machines goes into residential usage. A lesson could be that people may be forced to adopt a communications technology, with all the benefits and drawbacks, simply to maintain their current communications networks.
Discuss the media system dependency theory. Why do viewers become dependent upon the media?
Media system dependency theory suggests that in order to understand media related phenomena, it is important to analyze dependency relationships within and across levels of analysis. The theory states that the power of media is a function of the dependencies of individuals, groups, organizations and systems on the scarce information resources controlled by the media. Thus, media content and related media effects is a product of a variety of dependency relationships operating at multiple levels of analysis.
The analysis of the television system in the United Sates demonstrates this dependency analysis. To understand its effect on a specific individual, it is important to note that the medium is dependent on advertisers for revenue, the government for the right to broadcast, and the individual viewer for continuing to use the medium as a "product" for advertisers. As such, each component depends on television in one form or another. Media system dependency theory states that because all of the dependency relationships affect each other, an analysis of the role of a medium in society should examine these dependency relationships across levels of analysis.
Media system theory is one of the many theories that provides insight into the complexity of new media technologies. By integrating this theory with others, such as diffusion of innovations, social information processing, uses-and-gratifications notions, and critical mass theories, a more accurate picture of new media technologies may be possible.
An individual may exhibit a stable dependency relationship with a medium to fulfill specific goals of play, orientation and understanding. This may be expected to remain stable over a period of time. However, in times of ambiguity or threat, dependency on mass media increases as individuals seek additional information to help them in their daily lives.
http://www.lucidexperience.com/HypnoPapers/529.html