Be the first kid on your block to get one of these!
FOR IMMEDIATE RELEASE: "53 JEWELS IN THE CROWN OF THE NUCLEAR AGE"
WEBSITE:
http://www.kardtrick.com/52words.htm********************************************************
"For game designers," says Terrence Ross, "role playing games are commonly set in the chaos envisioned as post-nuclear such as EarthAD; "Tank Girl"; "Waste World".""
In contrast to these depressing venues, some have found a kind of Holy Grail of the subconscious in KardtricK™ "53 JEWELS IN THE CROWN OF THE NUCLEAR AGE", a new game created by experimental game designer Terrence Ross. The fantasy of this game -- the total deconstruction of nuclear weapons.
"I thought it might be healthy to create a game set in the present, which sees the present problems of the world as a perfectly satisfying adventure. That is what KardtricK™: 53 Jewels in the Cronw of the Nuclear Age seeks to do."
Kardtrick is basically a fantasy role playing game that is designed to interface with reality. In that it is the first game of its type. "It's like a big D&D game incorporating one part of our regular reality – the part we call the Bomb. When we are done with this game, maybe the Bomb will have been transferred back to the fantasy realm, which is much safer place to keep it."
Like all RPGs or LARPs, KARDTRICK has a central fiction -- in this case, that there is parallel universe--an OtherEarth--to our Earth, only just a little bit ahead of us in time, where nuclear weapons have been completely deconstructed. It was found on this Earth that as they deconstructed nuclear weapons an entirely unheralded problem solving ability was liberated from the Structure of Nuclear Weapons. On Otherearth it is said "we built the bomb to take it apart" Indeed, in this fiction, it was found that immense mental powers unraveled from the structure of the Bomb, as it came apart. In other words, a unheralded Benefit was derived from deconstructing nuclear weapons -- a problem solving ability they came to call "the Glass Bead Game".
"The current world with all its inter-human conflicts is the place we need to exercise our imaginations," says Ross, "We must use the imagination not as an escape but as a tool of Presence -- - not in college basements and ungerground passages but out in the sun, in the streets, with the flowers and the trees. We need to think, not about the nuclear weapons destroying the world, but how to deconstruct nuclear weapons completely in the current times--and what that will Create. That is the great adventure of this game, which it is hoped will provide adequate entertainment for an entire generation.
* See also: NucNews Links and Archives (by date) at
http://nucnews.net * (Posted for educational and research purposes only, in accordance with Title 17 U.S.C. section 107) *